Unearth: Dust & Discover
A quiet excavation game for iPhone and iPad
Live on the App Store · v1.1.0You brush dirt off a buried pot with one finger and turn it with two until every last speck is gone. There is no timer, no score, and no way to lose. Each pot is generated fresh — shape, glaze, era, and rarity are all seeded — so the one you are cleaning has never existed before and will not come back. Since 1.1, every finished dig is photographed the moment it comes clean and set on a plinth on your shelf: the actual piece, glaze and all, rather than a flat outline.
What still needs work Version 1.0 was the smallest thing I was willing to put my name on: one artifact type, one dig site, one loop. Version 1.1 gave the collection shelf a reason to exist, the actual pots you dug, photographed at the reveal, and fixed a placement bug that had quietly buried the lower half of every artifact in the terrain. The brush still feels slightly too forgiving on the last few specks, and it is still one dig site. I would rather widen a small finished thing than ship a wide thing that is thin everywhere.
- v1.1 plays fully offline. There is no backend, because I did not build one.
- v1.1 ships no ads, no accounts, no analytics, no crash reporting, and no third-party SDKs. Nothing changed on that front since v1.0, so it ships under the v1.0 privacy policy unchanged.
- v1.1 never shows an App Tracking Transparency prompt, because there is nothing to track.
- Sharing a find hands its photo to the system share sheet. Nothing leaves the device unless you send it somewhere yourself.
- Honors Reduce Motion: with it on, the pot stops drifting on its own.
- If a later version adds anything that collects or shares data, it ships its own policy URL and the v1.0 policy keeps describing the builds it covers.